﻿using UnityEngine;
using System.Collections;

public static class LogUtil  {

    public static void LogDebug(string log)
    {
        Debug.Log(log);
    }

    public static void LogError(string log)
    {
        UnityEngine.Debug.LogError(log);
    }

    

    public static void Assert(bool bInCondition, string InErrorMessage = "")
    {
        if (!bInCondition)
        {
            Debug.LogError(InErrorMessage);
        }
    }
}
